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 CODE WITH A COACH


Coding for ages 7 to 15

Starts on September 3rd

 A COMPUTER SCIENCE LEARNING PATH

Code with the Coach is a computer science (CS) learning program that offer weekly semi-private sessions to students to boost Technology skills and strengthen CS concepts while simultaneously fostering computational thinking, problem solving and collaboration skills.

 
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+Coach

+Customized lessons

+Social Impact

ADVENTURE LEVEL 1
RECOMMENED AGES 7 TO 10

  • Data Representation
  • Debugging Puzzles
  • Block Programing
  • Hardware
  • Robotics
  • Digital Citizenship
  • Collaboration Skills

  • SIGN UP NOW

CREATIVE LEVEL 2
RECOMMENED AGES 9 TO 11

  • Algorithms
  • Debugging Challenges
  • Collaboration
  • Block to Text Programming
  • APP Design

  • SIGN UP NOW

BUILDER LEVEL 3
RECOMMENED AGES 12 TO 15

  • Data Encryption
  • Peer Review
  • Design Thinking
  • Data Science
  • Text Programming
  • Algorithms
  • Social Impact

  • SIGN UP NOW

 
 

LOCATION & SCHEDULE

 
 

LOCATION

Code for fun learning center

6600 Dumbarton Circle, #121

Fremont, CA 94555

SCHEDULE

Tuesday: 6 pm to 7 pm

Wednesday: 6 pm to 7 pm

Thursday: 6 pm to 7 pm

Saturday: 10 am to 11 am

(Pick one, two or three sessions per week)


September 3rd 2019 to May 30th 2020

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Frequently Asked Questions

Code With a Coach is a semi-private class to help students boost their technology skills in programming, hardware, robotics to computational thinking, and collaboration skills.

Students code their way up from one level to the next, following a learning path defined with their coach. Students collaborate on projects in small groups and receive once a month a one on one session with the coach to assess and redefine the learning path.

This program combines individualized learning with a collaborative environment designed to encourage independent thinking and creativity while developing the necessary soft skills for success.

Knowledge, practice, experience, and confidence gained by participating in our program will prepare our graduates for high school education in fields related to computer science as well as the ability to apply it in fields of their choice with consideration for social impact.

The program provides the following:
· vehicle to learn CS concepts and programming skills
· opportunity to create and explore with programming
· space and devices to interact and code
· mentorship for an accelerated path
· avenue for pursuing passion and learning curiosity
· preparation for future education and careers
· exposure to CS with an emphasis on social impact
· social interaction to boost confidence and promote emotional learning
· personal coaching for deeper immersion into CS and programming
This program is designed for students from 7 to 15 years.

Students are assessed in the first meeting and are placed into an appropriate level: Adventure, Creative or Builder.

During the sessions, they work on a variety of projects to earn badges which help them move to the next level.

Recommended age for each level:
Adventure Level - 7 to 10 years
Creative Level - 9 to 11 years
Builder Level - 12 to 15 years
Our pedagogy focus on coding as well as on the five principles of Computer Science as defined by the K-12 Computer Science Framework:

Computing Systems
Networks and the Internet
Data and Analysis
Algorithms and Programming
Impacts of Computing

Students will build competencies to earn the following badges:

Computing Systems
Cybersecurity/ Network & Internet
Algorithm and Programming
Data and Analysis
Impact of Computing
When working on their Algorithm/Programming badge, students will be exposed to different languages to complete their projects.

Programming is not an essential goal but an accessory that helps students build their computing artifact. Therefore, we keep our exposure fairly wide. Students can be programming in Scratch and Java at the same level if their projects are more adapted to those languages.

Some examples of languages that our students can learn:

Scratch
Logo Programming
Blockly
Snap!
App Inventor
Java/C (For Arduino)
HTML/JavaScript
Python
After the initial assessment, the coach will define a separate learning path for each student. All instruction is project-based and students will be assigned projects to complete individually or as a group.

Example of a project for the Builder Level: Create a computing artifact that will allow you to run a simulation and answer a question in the real world. For this project, students will be given the necessary lessons to learn how to program a simulation and then will need to think about a real case scenario to simulate. Their final project will need to be presented in an essay or presentation.
The program will begin on September 3rd 2019 and end on May 30th 2020

Our sessions will be offered at the following times:

Tuesday: 6 pm – 7 pm
Wednesday: 6 pm – 7 pm
Thursday: 6 pm – 7 pm
Saturday: 10 am – 11 am
More sessions to come!!!

Students can select the days for their recurring class.
For one hour session, once a week option: $120 per month
For one hour session, twice a week option: $180 per month
For one hour session, thrice a week option: $240 per month
There is a one-time registration fee of $60.

Payments are due at the first class of each month - A late fee of 10% will apply if payment is late.
Students will meet at our learning center:

Code for fun
6600 Dumbarton Circle - Suite 121
Fremont, CA 94555
Send an email to Ujjwala
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